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Original guides and history: from a beginner's introduction to the deep past of Age of Sigmar.
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How to Start Age of Sigmar: A Beginner's Guide
New to the Mortal Realms and unsure where to begin? This friendly guide walks you through choosing your first army, gathering the tools, building and painting your models, and learning to play Warhammer Age of Sigmar without the overwhelm.
Warhammerism · July 9, 2026
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Where to Start Reading Age of Sigmar
No single novel is stamped read me first, and that is exactly why newcomers hesitate. This friendly guide maps out where to begin with Age of Sigmar fiction, what to skip, and how to build a reading path that actually sticks.
Warhammerism · July 9, 2026
guide
What Is Age of Sigmar? A Beginner's Guide
New to the Mortal Realms? This beginner's guide explains what Age of Sigmar is, how its epic story unfolded, who the four Grand Alliances are, and where to begin your own journey into Games Workshop's high fantasy universe.
Warhammerism · July 8, 2026
Painting Guides
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How to Paint Nighthaunt: Ghostly Glow
A host of shrieking spirits that glow as they charge, the Nighthaunt look impossibly advanced yet rely on one clever beginner trick. Learn the ghostly fade step by step and make your gheists dissolve into thin air.
Warhammerism · July 9, 2026
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How to Paint Stormcast Eternals
Sigmar's immortal warriors are one of the most rewarding armies for newcomers to paint. Learn a reliable route to gleaming gold-and-blue warplate, plus a faster Contrast shortcut for getting a whole Stormhost battle-ready in record time.
Warhammerism · July 9, 2026
Lore & History
lore
Broken Realms
The era of upheaval, when gods overreached and new powers clawed into being. Teclis woke the aelves of light, Nagash grasped for dominion, Morathi ascended, and Be'lakor's ancient schemes remade the Mortal Realms.
Warhammerism · July 11, 2026
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The Era of the Beast
Kragnos, the End of Empires, breaks free after aeons of imprisonment, and Destruction rises across the realms. As the Cities of Sigmar march out on the Dawnbringer Crusades, wild Ghur becomes the centre of the world.
Warhammerism · July 11, 2026
lore
The Lumineth Realm-lords, Explained
Reforged by the twin gods Teclis and Tyrion, the Lumineth Realm-lords are the aelves of Hysh reborn: masters of high magic and aetherquartz discipline, brilliant, beautiful, and perilously proud.
Warhammerism · July 11, 2026
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The Realmgate Wars
When the gates of Azyr burst open, Sigmar's Stormcast Eternals fell upon the Mortal Realms as living lightning. This is the story of the great reconquest, the war to seize the realmgates and win back a broken creation.
Warhammerism · July 11, 2026
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The Kharadron Overlords, Explained
High above the Mortal Realms sail the Kharadron Overlords, sky-faring duardin who turned their backs on the gods and staked everything on aether-gold, ironclad fleets, and the cold logic of the Kharadron Code.
Warhammerism · July 11, 2026
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The God-King Sigmar
From a warrior-king of the world-that-was to the God-King enthroned in Azyr: the story of Sigmar Heldenhammer, who forged a pantheon, made the Stormcast Eternals, and has waged an age-long war for the realms.
Warhammerism · July 11, 2026
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The Gods of the Mortal Realms
In the Mortal Realms the gods do not merely watch; they walk, scheme, and bleed. Meet the divine powers who shape every war, from Sigmar and Nagash to Alarielle, Teclis, Morathi, Gorkamorka, and Kragnos.
Warhammerism · July 11, 2026
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The Idoneth Deepkin, Explained
Beneath the waves of every realm hide the Idoneth Deepkin, soul-starved sea-aelves who raid the surface for the souls they were born without. This is the tragedy of Teclis's flawed and hidden creation.
Warhammerism · July 11, 2026
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Nagash and the Realm of Death
He does not want worship or glory, only ownership of every soul that has ever lived. Meet Nagash, the Great Necromancer, and journey through Shyish, the amethyst Realm of Death he rules with an unbreakable will.
Warhammerism · July 9, 2026
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The Ages of the Mortal Realms: Myth, Chaos, Sigmar, Beast
History in the Mortal Realms is measured not in centuries but in ages. Follow the whole saga through its four great turnings: the Age of Myth, the Age of Chaos, the Age of Sigmar, and the wild Era of the Beast.
Warhammerism · July 9, 2026
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The Soul Wars and the Necroquake
For a few centuries the Age of Sigmar looked like a story of dawn. Then the world screamed. This is the tale of the Necroquake, the death-magic cataclysm that tore the veil, and the Soul Wars it unleashed across the realms.
Warhammerism · July 9, 2026
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The Grand Alliances: Order, Chaos, Death, and Destruction
Every army in the Mortal Realms marches under one of four banners. This is your guide to the Grand Alliances of Order, Chaos, Death, and Destruction, the sprawling coalitions of gods and monsters whose ambitions shape every war.
Warhammerism · July 9, 2026
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The Stormcast Eternals: Sigmar's Immortal Storm
Forged from the souls of dying heroes and hurled back to war as living lightning, the Stormcast Eternals are Sigmar's immortal army and the setting's quietest tragedy. This is the story of how they are made and what it costs them.
Warhammerism · July 9, 2026
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The Skaven: The Great Under-Empire
Beneath every city in the Mortal Realms, a numberless empire of scheming rat-men gnaws at the roots of the world. This is the story of the skaven, their treacherous clans, their mad science, and the ravenous god they serve.
Warhammerism · July 9, 2026
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The Cities of Sigmar: Bastions of Order
In a setting full of gods and monsters, the most radical thing in the Mortal Realms is a lit street lamp. Meet the Cities of Sigmar, the walled bastions where humans, aelves, and duardin defy a cosmos built to kill them.
Warhammerism · July 9, 2026
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The Ruinous Powers in the Mortal Realms
Chaos is not an army but a hunger that wears armies like clothing. Meet the four Ruinous Powers, their mortal champions, and the feral hordes that once drowned the Mortal Realms in ruin.
Warhammerism · July 9, 2026
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The Orruks and the Green Tide of Destruction
When the green tide rises, whole kingdoms learn how fragile they are. Meet the orruks, the warrior-race that lives for battle, the twin-headed god they worship, and the Waaagh! energy that turns their fury into a force of nature.
Warhammerism · July 9, 2026
lore
The Mortal Realms, Explained
Eight planes of magic, each stranger than the last, form the stage on which every Age of Sigmar story is told. This guided tour walks through Azyr, Aqshy, Ghyran, Ghur, Chamon, Shyish, Hysh, and Ulgu, plus the realmgates that bind them together.
Warhammerism · July 8, 2026